body { margin:0px; padding:0px; background:#f6f6f6; color:#000000; font-size: small; } #outer-wrapper { font:normal normal 100% 'Trebuchet MS',Trebuchet,Verdana,Sans-Serif; } a { color:#DE7008; } a:hover { color:#9E5205; } a img { border-width: 0; } #content-wrapper { padding-top: 0; padding-right: 1em; padding-bottom: 0; padding-left: 1em; } @media all { div#main { float:right; width:66%; padding-top:30px; padding-right:0; padding-bottom:10px; padding-left:1em; border-left:dotted 1px #e0ad12; word-wrap: break-word; /* fix for long text breaking sidebar float in IE */ overflow: hidden; /* fix for long non-text content breaking IE sidebar float */ } div#sidebar { margin-top:20px; margin-right:0px; margin-bottom:0px; margin-left:0; padding:0px; text-align:left; float: left; width: 31%; word-wrap: break-word; /* fix for long text breaking sidebar float in IE */ overflow: hidden; /* fix for long non-text content breaking IE sidebar float */ } } @media handheld { div#main { float:none; width:90%; } div#sidebar { padding-top:30px; padding-right:7%; padding-bottom:10px; padding-left:3%; } } #header { padding-top:0px; padding-right:0px; padding-bottom:0px; padding-left:0px; margin-top:0px; margin-right:0px; margin-bottom:0px; margin-left:0px; border-bottom:dotted 1px #e0ad12; background:#F5E39e; } h1 a:link { text-decoration:none; color:#F5DEB3 } h1 a:visited { text-decoration:none; color:#F5DEB3 } h1,h2,h3 { margin: 0; } h1 { padding-top:25px; padding-right:0px; padding-bottom:10px; padding-left:5%; color:#F5DEB3; background:#DE7008; font:normal bold 300% Verdana,Sans-Serif; letter-spacing:-2px; } h3.post-title { color:#9E5205; font:normal bold 160% Verdana,Sans-Serif; letter-spacing:-1px; } h3.post-title a, h3.post-title a:visited { color: #9E5205; } h2.date-header { margin-top:10px; margin-right:0px; margin-bottom:0px; margin-left:0px; color:#777777; font: normal bold 105% 'Trebuchet MS',Trebuchet,Verdana,Sans-serif; } h4 { color:#aa0033; } #sidebar h2 { color:#B8A80D; margin:0px; padding:0px; font:normal bold 150% Verdana,Sans-serif; } #sidebar .widget { margin-top:0px; margin-right:0px; margin-bottom:33px; margin-left:0px; padding-top:0px; padding-right:0px; padding-bottom:0px; padding-left:0px; font-size:95%; } #sidebar ul { list-style-type:none; padding-left: 0; margin-top: 0; } #sidebar li { margin-top:0px; margin-right:0px; margin-bottom:0px; margin-left:0px; padding-top:0px; padding-right:0px; padding-bottom:0px; padding-left:0px; list-style-type:none; font-size:95%; } .description { padding:0px; margin-top:7px; margin-right:12%; margin-bottom:7px; margin-left:5%; color:#9E5205; background:transparent; font:bold 100% Verdana,Sans-Serif; } .post { margin-top:0px; margin-right:0px; margin-bottom:30px; margin-left:0px; } .post strong { color:#000000; font-weight:bold; } pre,code { color:#999999; } strike { color:#999999; } .post-footer { padding:0px; margin:0px; color:#444444; font-size:80%; } .post-footer a { border:none; color:#968a0a; text-decoration:none; } .post-footer a:hover { text-decoration:underline; } #comments { padding:0px; font-size:110%; font-weight:bold; } .comment-author { margin-top: 10px; } .comment-body { font-size:100%; font-weight:normal; color:black; } .comment-footer { padding-bottom:20px; color:#444444; font-size:80%; font-weight:normal; display:inline; margin-right:10px } .deleted-comment { font-style:italic; color:gray; } .comment-link { margin-left:.6em; } .profile-textblock { clear: both; margin-left: 0; } .profile-img { float: left; margin-top: 0; margin-right: 5px; margin-bottom: 5px; margin-left: 0; border: 2px solid #DE7008; } #sidebar a:link { color:#999999; text-decoration:none; } #sidebar a:active { color:#ff0000; text-decoration:none; } #sidebar a:visited { color:sidebarlinkcolor; text-decoration:none; } #sidebar a:hover { color:#B8A80D; text-decoration:none; } .feed-links { clear: both; line-height: 2.5em; } #blog-pager-newer-link { float: left; } #blog-pager-older-link { float: right; } #blog-pager { text-align: center; } .clear { clear: both; } .widget-content { margin-top: 0.5em; } /** Tweaks for layout editor preview */ body#layout #outer-wrapper { margin-top: 0; } body#layout #main, body#layout #sidebar { margin-top: 10px; padding-top: 0; } -->

Sunday, April 22, 2007

Using C++ Interop (Implicit PInvoke)

Using C++ Interop (Implicit PInvoke)
Unlike other .NET languages, Visual C++ has interoperability support that allows managed and unmanaged code to exist in the same application and even in the same file (with the managed, unmanaged pragmas). This allows Visual C++ developers to integrate .NET functionality into existing Visual C++ applications without disturbing the rest of the application.
You can also call unmanaged functions from a managed compiland using dllexport, dllimport.
Implicit PInvoke is useful when you do not need to specify how function parameters will be marshaled, or any of the other details that can be specified when explicitly calling DllImportAttribute.
Visual C++ provides two ways for managed and unmanaged functions to interoperate:
Using Explicit PInvoke in C++ (DllImport Attribute)
Explicit PInvoke is supported by the .NET Framework and is available in most .NET languages. But as its name implies, C++ Interop is specific to Visual C++.
var ExpCollDivStr = ExpCollDivStr;
ExpCollDivStr = ExpCollDivStr + "ctl00_LibFrame_ctl102c3acd7,";
var ExpCollImgStr = ExpCollImgStr;
ExpCollImgStr = ExpCollImgStr + "ctl00_LibFrame_ctl10img,";
C++ Interop

C++ Interop is recommended over explicit PInvoke because it provides better type safety, is typically less tedious to implement, is more forgiving if the unmanaged API is modified, and makes performance enhancements possible that are not possible with explicit PInvoke. However, C++ Interop is not possible if the unmanaged source code is not available or when compiling with /clr:safe (see Pure and Verifiable Code for more information).
var ExpCollDivStr = ExpCollDivStr;
ExpCollDivStr = ExpCollDivStr + "ctl00_LibFrame_ctl121da7642,";
var ExpCollImgStr = ExpCollImgStr;
ExpCollImgStr = ExpCollImgStr + "ctl00_LibFrame_ctl12img,";
C++ COM Interop

The interoperability features supported by Visual C++ offer a particular advantage over other .NET languages when it comes to interoperating with COM components. Instead of being limited to the restrictions of the .NET Framework Type Library Importer (Tlbimp.exe), such as limited support for data types and the mandatory exposure of every member of every COM interface, C++ Interop allows COM components to be accessed at will and does not require separate interop assemblies. For more information, see Using Native COM Servers from .NET.
var ExpCollDivStr = ExpCollDivStr;
ExpCollDivStr = ExpCollDivStr + "ctl00_LibFrame_ctl158caeda9,";
var ExpCollImgStr = ExpCollImgStr;
ExpCollImgStr = ExpCollImgStr + "ctl00_LibFrame_ctl15img,";
Blittable Types

For unmanaged APIs that use simple, intrinsic types (see href="http://msdn2.microsoft.com/en-us/library/75dwhxf7(VS.80).aspx">Blittable and Non-Blittable Types), no special coding is required because these data types have the same representation in memory, but more complex data types require explicit data marshaling. For an example, see How to: Call Native DLLs from Managed Code Using PInvoke.
var ExpCollDivStr = ExpCollDivStr;
ExpCollDivStr = ExpCollDivStr + "ctl00_LibFrame_ctl187a2740f,";
var ExpCollImgStr = ExpCollImgStr;
ExpCollImgStr = ExpCollImgStr + "ctl00_LibFrame_ctl18img,";
Example



// vcmcppv2_impl_dllimp.cpp
// compile with: /clr:pure user32.lib


using namespace System::Runtime::InteropServices
;

// Implicit DLLImport specifying calling convention

extern
"C" int __stdcall MessageBeep(int);

// explicit DLLImport needed here to use P/Invoke marshalling because
// System::String ^ is not the type of the first parameter to printf

[DllImport("msvcrt.dll", EntryPoint = "printf", CallingConvention = CallingConvention::Cdecl, CharSet = CharSet::Ansi)]

// or just
// [DllImport("msvcrt.dll")]

int
printf(System::String ^, ...);

int main()
{

// (string literals are System::String by default)

printf("Begin beep\n");
MessageBeep(100000);
printf("Done\n");
}


In This Section

How to: Marshal ANSI Strings Using C++ Interop
How to: Marshal Unicode Strings Using C++ Interop
How to: Marshal COM Strings Using C++ Interop
How to: Marshal Structures Using C++ Interop
How to: Marshal Arrays Using C++ Interop
How to: Marshal Callbacks and Delegates Using C++ Interop
How to: Marshal Embedded Pointers Using C++ Interop
How to: Access Characters in a System::String
How to: Convert char * String to System::Byte Array
How to: Convert System::String to wchar_t* or char*
How to: Convert System::String to Standard String
How to: Convert Standard String to System::String
How to: Modify System::String in Native Function Using PInvoke
How to: Obtain a Pointer to Byte Array
How to: Load Unmanaged Resources into a Byte Array
How to: Modify Reference Class in a Native Function
How to: Determine if an Image is Native or CLR
How to: Add Native DLL to Global Assembly Cache
How to: Hold Reference to Value Type in Native Type
How to: Hold Object Reference in Native Function
How to: Detect /clr Compilation
How to: Convert Between System::Guid and _GUID
How to: Specify an out Parameter
How to: Use a Native Type in a /clr Compilation
How to: Declare Handles in Native Types
How to: Wrap Native Class for Use by C#
For information on using delegates in an interop scenario, see delegate.

Copied from http://msdn2.microsoft.com/en-us/library/2x8kf7zx(VS.80).aspx

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